my second family

my second family

Selasa, 18 Desember 2012






Improving students’ speaking ability through spelling game

Rahmat Olii
NIM: 321 410 073



English Department
Gorontalo State University
December/2012



Introduction
A.     Background
Now days, the development of English language is better than before. In Modern Era, every country has to learn about the International language, because the International language becomes the connection to all of country in this world. Besides the mother language and first language in each country, there is a foreign language. As a beginner, absolutely people have a problem for example speaking skill.
Most of people in the world have a problem with the English language, for example speaking ability. The problem commonly occurs to every student in speaking or English language learning, especially elementary student in Indonesia. Children or students who learn English at the early age is really difficult. It is for the reason that considering their memories are quite slowly to comprehend.
There are some ways to help or improve speaking ability for students. One of the ways is using games. All of people absolutely like a game. It makes them feel fun and happy. Game also can help the people to improve their knowledge or skill. In this case, there are lots of vehicle for improving the students speaking through game. For example role-play game, telling story, and the others. Sometimes, at the age of children, they hardly to say something in English language, similarly when they learn Indonesia language for the first time. So, they need to spell all of the word then say the word.
Some researches which found lots of ways to improve students’ speaking ability. Sri Endang Kusmaryati (2009) did a research about how to improve speaking ability using discussion, and found the result is the way can be useful and effective for students to improving their speaking ability. Irene Y. Huang (2008) did a research about improving students’ speaking ability through role-play. She found the result is useful for the children. But most of the research for improving students’ speaking ability is only through role play, discussion, and telling story, whereas it is hardly to do especially for children as a beginner in English learning.
Based on the problem above, in this research is possible to identify the problem through alternative way that is spelling game. This game is compatible with the children especially for the beginner in English learning. Most of children or students who beginner in English learning, certainly they need this game to improve their speaking, but is not only for improving students’ speaking but also to increase or develop students’ vocabulary and pronunciation, especially to increase students’ self confidence in order that they can be brave when they will doing public speaking later. This game also aims to develop students’ vocabulary, pronunciation, and speaking. The way of this game is only spelling but all of the games have been note in literature review clearly.

B.     Research questions
1.      Could the spelling games to improve students’ speaking ability?

C.     Hypotheses
Based on the literature review later, this research hypothesized that spelling games is the good way to help elementary students for improving their speaking ability and this game also can make the students fun and enjoy with English.

D.    Research Purpose
1.      To give an information about spelling games for elementary students
2.      To determine the relation between speaking ability and spelling games
3.      To determine the spelling game as a game for improving students’ speaking ability

E.     Significances
There are some benefits of this research to society especially elementary students or children. The first one is in this research make them can improve their speaking ability through spelling game. The second is through this research, the students feel enjoy and fun when they are improving their speaking ability. If there are more than words that they get from the game it will help them not only for improving the students’ speaking ability but also vocabulary and it makes the students to find or know about definition of the words. The other benefit for teacher, it can be their solution to the students when all of them feel bored.

F.     Delimitation
This research has delimitation focused on sixth grade in elementary school for improving students’ speaking ability using spelling game, because they are hardly to understand and remember the words in English language. There are two classes will be the participants. The first class will get the treatment or the game, while the other class will not get the game.



G.    Literature Review
In literature review, this research will discuss about the effectiveness of using game in learning, the effectiveness of spelling game and the implementation of spelling game.
G.1 The effectiveness of using game in learning
Mc Callum as cited in Yolageldili & Arikan (2011) State that there are many advantages of game in learning process, the first one is game can be students focus or attention on specific structures, grammatical patterns, and also vocabulary items. Second is game has function as reinforcement, review and enrichment. The third, involve equal participation based on slow and fast learners. Next is game can be familiar to suit the individual age and language levels of the students. The fifth is supply to an atmosphere of healthy competition, providing an outlet for the imaginative use of natural language in a non-stressful condition. Sixth, game can be used in any language teaching situations and with all skill areas (reading, writing, speaking or listening). The seventh, game afford immediate response for the teacher. Last is game also ensuring maximum student participation for a minimum of teacher provision.
According to Maja Pivec as cited in elearning europa state that, games give some advantages or effectiveness in learning. First is give students motivation and positive competition. Games also give secure and contextual environment which developing their different skill acquisition. The crucial ability level starts with eye-hand coordination abilities and continues to more multifaceted abilities, for example problem solving skill, communication and collaboration skills, strategic thinking skills, social skills. In game such as learning environment, learning by doing, active learning and experimental learning step in foreground.
According to Erin Schreiner as cited in ehow (n.d) state that there are some effectiveness of using game in learning process. Those are engage students, promote teamwork, build good sportsmanship, practice problem – solving skills.
Based on the experts above, this research conclude that the game make it the students feel fun and enjoy, so it can be effective for using it in learning process to avoid students bored.

G.2 The effectiveness of spelling game
Arn Goldman (n.d.) as cited in ehow state “one of the most exciting ways to participate as an elementary or middle school student is in a spelling bee. If you're not athletically inclined (or even if you are), spelling bees provide both a worthwhile educational experience and a notable adrenaline rush. Succeed in area competitions and you'll be on your way up the ladder to compete at the highest rungs of the spelling bee circuit”.
According to Ernesto Aryo as cited in Chandra Michael (n.d) the benefits of spelling bee is the braveness of students, so it so useful for improving speaking ability.
Based on Spellit (n.d) state that spelling competition help students improve their spelling, increase their vocabularies, learn the thoughts and expand the sufficient use of right English. As a result, children are able to read and write more efficiently and score greater on standardized test and college prep tests and outer the impact lasts a lifetime. Children of all ages, beliefs and schools can participate on an equal, competitive basis. Spelling bees help teachers, because the game improves spelling and inspire interest among the students. This game makes it easy to interaction with the other students from the other schools. It helps stretch out to schools crossways the country. Spelling competition creates friendly, sportsmanlike rivalry among the schools. Spelling bees help to support literacy by provided that children with an optimistic goal to work toward, and give them a discussion to display the fruits of their hard work. But they also do much more, additionally to improve students spelling ability. The bees also support children in learning concepts, improving understanding and developing study skills. The effectiveness of spelling bees increase beyond language, since children are required to spell words while on stage, kids also develop self-confidence, communication and also public speaking skills, and the ability to succeed under pressure. It helps students become more affianced in their own education. Then, the games also help the student excellent in public relations for participating schools. The last is teachers become more involved in school life seeing students outside the classroom environment. Sponsor’s rewards (scholarships, etc.)
According to Vancouver sun (2006), Spelling bees assist to promote literacy by providing children with a helpful goal to work in the direction of and give them a forum to put on show the fruits of their hard work. But they also do much more. In addition to improving spelling, the bees also give support to children in learning concepts, improving intellectual capacity and developing study skills. The profit of spelling bees make longer beyond language. Since children are required to spell words while on period kids also build up self-confidence, communication and public speaking skills, and the ability to succeed under pressure. The lessons learned by participating in a spelling bee can therefore last a lifetime, and can benefit even those who don't outlast all competitors. That will surely spell success for their futures.
So, based on the experts this research gets a conclusion that the spelling game can be effective to improve students’ speaking ability.

G.3 Implementation of spelling game
Based on ESL desk (n.d) the implementation of spelling game, firstly the students learn about spelling, then their will be fail or can not to continue the game till their can spell of the word correctly.
According to Busy Teacher (n.d) implementation of spelling bee game, first divide your class into two groups and each group will be stand up an opposite wall of the classroom. Give them one word at the same time to each student, alternating groups. If the students can be spell it correctly, they go to the end of the line till their chance come again but if their can not spell it correctly, they will be back to their chair. The last groups who have many students standing at the place will be the winner.
Based on the experts about implementation of spelling game, some their ways will be apply in this research.






Methodology
H. Method
The study was aimed at investigating the effectiveness of the spelling game strategy in increasing the students of elementary school speaking ability. It is an experimental study and the purpose is to explore the relative effectiveness of instructional methodology (independent variable) on student’s achievement in speaking (dependent variables). This study is based on Slavin’s (1987, 1994) components of Direct instruction.
The method that is being used in this research is quantitative method. In this method, the researcher attempts to give a treatment “X” to find and figure out how to increase speaking ability of each student, especially the elementary school students. According to John W. Cresswell (2008) in Penyelidikan Pendidikan Komputer state that quantitative is a study which is inquiry education where the research decides what should their knowledge, ask about something special, make a least of question, collect the data which is intend knowledge from the students. Based on University of Southern California (2012) state that emphasized on objective measurements and numerical analysis of data collection
This research uses true experiments as kinds of quantitative method. The true experiment in this research is using one static group comparison or pretest-only with nonequivalent design. The researcher uses static group comparison or pretest-only with nonequivalent where the researcher groups the participants into two groups. The first group will be given a treatment “X” and the second group will not be given the treatment. Both of the groups then will be given the posttest in the end of the research.
I. Setting
This research will be made in SDN 2 Hulawa. SDN 2 Hulawa is located in Kec. Telaga, Desa Hulawa. There are 193 students in this school. Those students are divided into six classes from the first grade through the sixth grades. This school has no English teachers while the students are very enthusiast and interested in learning English. Moreover, the students that will be the sample in this school are the students of the sixth grade. This school is chosen as the research site because this school is less of English teacher. As the fact the students are less of ability in English, especially they are less of ability in speaking. Thus, based on this situation, the research believes that this school is appropriate to be the research place. Since the characteristic of this school is appropriate to the research that will be done by the researcher. The characteristics of the school are first, the students or the participants are less of speaking ability. It is different with several elementary schools that have owned a huge a number of students who are capable in speaking ability. Based on this point, thus, the researcher believes that this school is the right school to be done a research. The second, this school is located in a strategy place. It is known that most of the elementary schools that are located near to the town have been being the international schools, hence the students have been being able to speak English. This school is chosen since it is located near to the town, therefore, it will make the researcher easier in conducting the research.
J. Population and sample
The students of the elementary school in SDN 2 Hulawa constituted as the target population of the study. The accessible population is comprised of the ability of the students who are lack of knowledge in speaking ability. Thus, these students are believed by the researcher as the population of this research of improving students’ speaking ability through the spelling game. There are 193 students in SDN 2 Hulawa that consist as the total population of this research. These huge numbers of students are considered as the population of this research since those students are having less ability in speaking, hence this research is needed to be conducted whether the treatment spelling game will be effectively works in increasing their speaking ability. The total population of the students in SDN 2 Hulawa draws how the students are difficult in improving their speaking ability through some strategies such as, conversation strategy, discussion strategy, telling story and role plays.
The sample consisted of 32 students in the sixth grade of the elementary school in SDN 2 Hulawa. The researcher attempts to conduct this research to the sixth grade of the elementary school in SDN 2 Hulawa due to the students who are involved in this class are demanded to be qualified in speaking ability. Based on this point of consideration, this class is chosen as the sample of this experimental research. The 32 students then will be divided into two groups or assigned to experimental and control group by matching them on the basis of their pretest achievement scores. Each group is comprised of 16 students. The students of this school are chosen firstly, due to the cooperation of the head master, and availability of appropriate time, secondly, because those students are met the required criteria for sample of the study and comparison. There is no school indigenously meeting these criteria. Thirdly, the headmaster of school facilitated the researcher to work with her staff satisfactorily and fourthly, availability of both teachers of experiment group and controlled group having almost same qualification and experience.

K. Data Collection
K.1 Instrumentation
In order to measure the achievement of sample students before and after the experiencing and acknowledging the students on how to improve their speaking ability through the spelling game, they are given a Pretest in the very first place and the giving Posttest at the end of the course. Those pretest and posttest will be developed for the study. Achievement test whether pretest or posttest consists of the assessment of their ability in introducing their names in English and also how they can describe a thing or someone. The pronunciation of those students will be the first aspect that will be assessed by the researcher in conducting this research. The pretest will include the ability of those students in introducing their name and describing things or people based on previous knowledge of the students in speaking. However, contradict to the pretest, the posttest will be related to how the students introducing their names and describing people and things based on the teaching treatment that are given during the experiment.
The pretest and posttest assessment aspect will be based on the 3 important elements of units taught to sample students. Those important elements of units are pronunciation, the mastering of vocabularies and the intonation of each student in speaking. The posttest is parallel to the pre-test in terms of equal difficulty level of units that will be assessed from the students.

K.2 Procedures
In conducting this research, the researcher needs do several procedures. The following procedure is adopted to conduct the experiment: The first, the researcher needs to ask the permission the headmaster of SDN 2 Hulawa, Mrs. Salma Harun. The researcher also needs to ask the permission of the class teacher who directed handle the students in the class, Mrs. Farida Unti S.Pd. The researcher meets the class teacher with the request to provide information about the speaking ability that has been achieved by the students and what content they had to study in the next few weeks.
In the light of the above, it is then decided that all topics that will be taught to the students should be easily understood during the period of the study span. The achievement test for pre testing and post testing purposes will be designed accordingly. The pre testing of the sample students are carried out in their classrooms who are informed that the test had nothing to do with their school exam, yet it is important to find how far their speaking ability in order to teach them well in subsequent classes. Each lesson will be taught to the experimental group in the light of lesson plans prepared by the experimenter, using the format and the procedure of direct instruction which is followed by guided practice through worksheets. Guided practice is ensured during the last fifteen minutes of each period. Guidance is provided to the students during supervision. The posttest is the culminating activity. It is administered in the same room used for pre testing of the students. The test will be according to the three components that have been explained previously. The same posttest is also used as the retention test after a time interval of six weeks. In order to provide relevant instruction to the subjects during the experiment, the researcher is present in the class for supervision and guidance of the teachers.

L. Data Analysis
SPSS or Statistical Package for the Social Sciences is a data management and analysis product produced by IBM SPSS Inc. in Chicago Inc. in Chicago,  Illinois. SPSS is particularly well-suited to survey research, though by no means is it limited to just this topic of exploration. Then in this research will analyze by SPSS type of paired-samples t test. Based on Wijaya (2012) that the paired-samples t test generally apply in experimental research. The process using the paired-samples t test:
  1. Fill in the column about students’ post-test and give credit
  2. Click analyze then choose compare mean paired sample t test
  3. Block the variable post-test of control and experiment group that inform the post test result after the treatment. After that, enter both of them into paired variables.
  4. Click option type the interval in 95% and then click continue and ok.
M. Validity
Content validity of the pretest and the posttest will be ensured through developing chart of specification before constructing the units that will be assessed by the researcher, experienced class teacher’s comments on the pre-test, researcher’s experience in teaching English and the supervisor’s critical guidance.  In this research, the test makes use of product moment correlation formula that is on hand by Pearson as cited in Arikunto (2010).
                 
Notes:
∑X      = Score total points matter
X2        = Squares total score of each item
∑Y      = Total score of respondents
Y2        = Total score Squares
∑XY   = Correlation of scores with the total score of each item
N         = The number of respondents
In this research, the result of  will be connected with r value of product moment by in view of the total of respondent is 32 and the significant standard is 5%. Based on the respondent and significant standard, the r value of product moment designed for validity is 0,349. The instrument of the test will be valid if  0,349 and it will be not valid if  0,349.
N. Reliability
Content that will be assessed by the researcher must be reliable. Reliable in this case means that, the assessment or the measurement must be accurate and objective. It is aimed, in order the result can be accepted as well based on the qualification that has been provided by the researcher and the research guidance.  In this research will be using Alpha Cronbach Formula (Noor, 2011) to test the reliability itself.
where:

Note:
 : Instrument reliability
k    : the total item of test
: the variants total of test items
 : the total of variants
The result of  will be connected with r value of product moment in consider of the total of respondent or sample is 32 and the significant standard is 1%. Based on the result, the r value of product moment for reliability is 0,449. The instrument of the test it self will be reliable if  ≥ 0,449 and it can not be reliable of  ≤ 0,449.
References
Arikunto, S. (2010). Prosedur penelitian: Suatu pendekatan praktik (14th ed.). Jakarta: Rineka Cipta
Busy Teacher. (n. d.). 10 fun spelling games for your ESL class. Retrieved from http://busyteacher.org/11555-10-fun-spelling-games-for-your-esl-class.html
Candra, M. (n. d.). Spelling bee, agar tak sekedar bergumam seperti lebah. Retrieved from http://candramichael.wordpress.com/page/8/
ESL Desk. (n. d.). Spelling bee – word lists and tests. Retrieved from http://www.esldesk.com/spelling/bee
Goldman, A. (n. d.). What are the benefits of participating in a spelling bee? Retrieved from http://www.ehow.com/list_5770069_benefits-participating-spelling-bee_.html
Huang, I. Y. (2008). Role Play for ESL/EFL Children in the English Classroom. Retrieved from http://iteslj.org/Techniques/Huang-RolePlay.html
Kusmaryati, S. E. (2009). Improving English speaking ability through classroom discussion for students of MA Nu Banat Kudus in the academic year 2008/2009. Retreived from http://eprints.umk.ac.id/145/1/IMPROVING_ENGLISH_SPEAKING_ABILITY.pdf
Noor, J. (2011). Metodologi penelitian: Skripsi, tesis, disertasi, dan karya ilmiah. Jakarta: Kencana.
Penyelidikan pendidikan Komputer. (2010). Apa itu kajian quantitative?. Penyelidikan pendidikan computer. Retrieved November 26, 2012, from http://penyelidikanpendidikankomputer.blogspot.com/2010/07/kajian-kuantitatif-dan-kajian.html
Pivec, M. (2005). The benefits of the game-based learning. Retrieved from http://www.elearningeuropa.info/de/node/2498.
Research methodology. (n.d). Research methodology. Retrieved November 26, 2012, from http://prr.hec.gov.pk/Chapters/200S-3.pdf
Schereiner, E. (n. d.). What are the benefits of games in education & learning activities? Retrieved from http://www.ehow.com/list_6158842_benefits-games-education-learning-activities_.html
Spellit. (n. d.). Spellit. Retrieved from http://www.spellingbeenigeria.com/page.php?id=8
The Vancouver Sun. (2006). The benefits of spelling bees reach far beyond ABCs. Retrieved from http://www.canada.com/national/features/canspell/story.html?id=a6652edc-ca5a-4297-8cf4-6a54f55f3f8a
University of southern California. (2012). Quantitative method. USC libraries. Retrieved November 26, 2012, from http://libguides.usc.edu/content.php?pid=83009&sid=61587
Wijaya, T. (2012). Cepat menguasai SPSS 20: Untuk olah dan interpretasi data. Yogyakarta: Cahaya Atma Pustaka.
Yolageldili, G., & Arikan, A. (2011). Effectiveness of using games in teaching grammar to young learners. Elementary Education Online 10(1). Retrieved from http://ilkogretim-online.org.tr/vol10say1/v10s1m18.pdf